[SOLVED]I'm getting completely confused over my .lang file - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [SOLVED]I'm getting completely confused over my .lang file (/thread-6684.html) |
[SOLVED]I'm getting completely confused over my .lang file - Zirg - 02-22-2011 *EDIT I really don't know how I solved it, but after a pc restart everything was working fine again.. :S. Ok, I'm using my .lang file as I'm supposed to. I've created a custom key, using these 'commands' Code: <CATEGORY Name="Inventory"> Everything was working fine, when I picked up the key it was neatly showing me: "Picked up Crematory Key" Then I added a new key, making the code look like this: Code: <CATEGORY Name="Inventory"> And all of a sudden my custom story description isn't showing up anymore in custom story selection, and when I pick up my crematory key, all of a sudden, all it says is: "Picked up" I'm going completely crazy here cause I can't find what I'm doing wrong. The .lang file is in the correct folder and all. It would be very nice if someone knew what happened here. EDIT* Just thought I'd show my complete .lang file: Code: <LANGUAGE> RE: I'm getting completely confused over my .lang file - lazylog - 02-22-2011 why doesn't your second "fake" key have a ">Tag reads" in its second line? RE: I'm getting completely confused over my .lang file - Zirg - 02-22-2011 (02-22-2011, 12:42 PM)lazylog Wrote: why doesn't your second "fake" key have a ">Tag reads" in its second line? That's of no importance to the overall .lang file, it's just a description of the key. (storywise; it's not wearing a tag it's just bent and weak) RE: I'm getting completely confused over my .lang file - Pandemoneus - 02-22-2011 Try without the quotation marks there: "It's bent and doesn't look very sturdy" |