Amnesia: Prelude - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Amnesia: Prelude (/thread-6694.html) |
Amnesia: Prelude - scarecrow007 - 02-23-2011 So I have this a idea to make a prelude story for Amnesia but I don't know how to start making a custom story... any advice. RE: Amnesia: Prelude - xiphirx - 02-23-2011 http://wiki.frictionalgames.com/ RE: Amnesia: Prelude - Doctorcheese - 02-23-2011 Well, you should start with following the steps to set up custom stories, and you should install the level editor. Here are 3 great introductory (did i get that word right?) videos: http://amnesia.treesoft.dk/tutorials/CustomStorySetup1.wmv http://amnesia.treesoft.dk/tutorials/CustomStorySetup2.wmv http://amnesia.treesoft.dk/tutorials/CustomStorySetup3.wmv Helped me to setup the editor. Way easier than the text version IMO Also before you start making the mod, train to make maps and to script. Jumping on bigger projects can seem exciting at first but the lack of experience with the editor can take your motivation away. Happened to me a lot :3 Best of luck to you! RE: Amnesia: Prelude - CrushedRaiD - 02-23-2011 Create a hps file next to your map file named by your map, Example. Myownmap.map create a Hps text file called Myownmap.hps In that type: void OnStart() { } void OnEnter() { } void OnLeave() { } Then outside the map folder create a custom_story_settings text file In that type: <Main ImgFile = "Image u want to insert here" Name = "Map name what will show up on the story list." Author = "Author" MapsFolder = "maps folder where the map and hps file is located" StartMap = "Exam. Myownmap.map" StartPos = "PlayerStartArea_1" /> RE: Amnesia: Prelude - Tottel - 02-23-2011 A custom story starts with a good idea. Build upon this idea and think of how you will put it in-game, think of what the map(s) will look like, how it will play, story, ... RE: Amnesia: Prelude - scarecrow007 - 02-23-2011 (02-23-2011, 09:15 PM)Tottel Wrote: A custom story starts with a good idea. You remined me of Inception RE: Amnesia: Prelude - Doctorcheese - 02-24-2011 (02-23-2011, 10:08 PM)scarecrow007 Wrote:(02-23-2011, 09:15 PM)Tottel Wrote: A custom story starts with a good idea. Imagine going into 4 levels of custom story o_o |