Particule System Activation - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Particule System Activation (/thread-6697.html) |
Particule System Activation - lightsheik - 02-24-2011 How can I activate a particule system. I've been trying for 30 minute straight and I hope someone can help me? RE: Particule System Activation - Linus Ågren - 02-24-2011 You can use CreateParticleSystemAtEntity. Syntax: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); RE: Particule System Activation - lightsheik - 02-24-2011 (02-24-2011, 01:23 AM)junkfood2121 Wrote: You can use CreateParticleSystemAtEntity. Can you give me an example of the script please ? RE: Particule System Activation - Linus Ågren - 02-24-2011 Code: CreateParticleSystemAtEntity("Dust", "ps_dust_impact_vert.ps", "Step_1", false); "ps_dust_impact_vert.ps" - The PS Effect "Step_1" - Area that the ps effect shall be created at "false" - Not sure about this either RE: Particule System Activation - lightsheik - 02-25-2011 (02-24-2011, 01:29 AM)junkfood2121 Wrote: Thanks it works now ! |