Strange enemy behaviour - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Strange enemy behaviour (/thread-6704.html) |
Strange enemy behaviour - Zirg - 02-24-2011 Ive made an enemy encounter using a collidecallback. As soon as the enemy spawns it attacks me, cause it spawns right next to me. But as soon as I run away and hide in the next room, he starts walking into the wall of his spawnroom, and doesn't start following his pathnodes for some reason. Here's my script: Code: void TortureGruntOn (string &in asParent, string &in asChild, int alState) RE: Strange enemy behaviour - Linus Ă…gren - 02-24-2011 Have you put pathnodes in that specific room so he will walk around the wall? RE: Strange enemy behaviour - Zirg - 02-24-2011 (02-24-2011, 08:55 PM)junkfood2121 Wrote: Have you put pathnodes in that specific room so he will walk around the wall? Yep I did |