(mostly) working linux amd64 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: HPL1 Engine (https://www.frictionalgames.com/forum/forum-28.html) +--- Thread: (mostly) working linux amd64 (/thread-6736.html) |
(mostly) working linux amd64 - DirtY iCE - 02-28-2011 I got some free time, and tried to compile hpl1 engine for amd64. I've updated angelscript, and now using newton-2. Collision, object interaction so far looks good (no object instant hitting). I've created a custom waf based build script, it's available here along with HPL1Engine, OALWrapper, and PenumbraOverture: https://github.com/DirtYiCE/penumbrabuild Of course, you can just fetch the modified HPL1Engine and PenumbraOverture, but that case you have to manually update cmake scripts (and probably send me a pull request, so users don't like waf can use cmake). Some notes for now:
RE: (mostly) working linux amd64 - Urkle - 02-28-2011 Nice work so far. Let me know when it's ready to merge into a Newton2 branch on the main repo. RE: (mostly) working linux amd64 - wally - 03-01-2011 Just want to say good job, somebody's got to do something with HPL1. RE: (mostly) working linux amd64 - Chewi - 03-20-2011 Someone just pointed me here. I'm feeling simultaneous joy and frustration right now because it looks like you started from scratch when I'd already done most of the work ages ago! I never quite got it to work properly though and Urkle wasn't sure either. Touching anything resulted in insta-death. Here's my branch. https://github.com/FrictionalGames/HPL1Engine/tree/Newton2 By the way, if you think the problem might be AngelScript, the latest version that the engine builds with without any modifications is 2.11.0. It certainly isn't the latest but it's a lot newer than the version the game was distributed with. RE: (mostly) working linux amd64 - Naddiseo - 11-14-2011 I think I may have it working on linux amd64 with angelscript 2.22.0, and Newton2 r1057. I basically combined a few of the other branches out there and it seemed to work. That being said, i also had the issue with the disappearing notebook, and commenting out that <scale /> line in the map solved that. And, I also got to the old storage area and the box with the stone in disappeared after a moved it (it fell through the floor). Aside from those two things it looks to work. My branch is: https://github.com/Naddiseo/HPL1Engine |