No Working Scripting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: No Working Scripting (/thread-6750.html) |
No Working Scripting - toni1998 - 02-28-2011 Hello I have a problem My Script: void OnStart() { AddEntityCollideCallback("Player", "AreaScare", "CollindeAreaScare", true, 1); } void CollindeAreaScare(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("Look1", 4, 100, ""); AddPropImpulse("Armor1", 0, 0, -3, ""); GiveSanityDamage(20, true); StartPlayerLookAt("Look2", 4, 100, ""); AddPropImpulse("Armor2", 0, 0, -3, ""); GiveSanityDamage(20, true); } no working please help me RE: No Working Scripting - Tottel - 02-28-2011 Add an extra } to close your function. RE: No Working Scripting - toni1998 - 02-28-2011 void OnStart() { AddEntityCollideCallback("Player", "AreaScare", "CollindeAreaScare", true, 1); } void CollindeAreaScare(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("Look1", 4, 100, ""); AddPropImpulse("Armor1", 0, 0, -3, ""); GiveSanityDamage(20, true); StartPlayerLookAt("Look2", 4, 100, ""); AddPropImpulse("Armor2", 0, 0, -3, ""); GiveSanityDamage(20, true); } still is not working compressed air help me RE: No Working Scripting - Tottel - 02-28-2011 Well, yes indeed. For one, you need to assign a coordinate system to your AddPropImpulse. This can either be "World" or "Local". You'll probably want to go for world to get a set basis. RE: No Working Scripting - toni1998 - 02-28-2011 as do the direct, as I write? RE: No Working Scripting - Tottel - 02-28-2011 AddPropImpulse("Armor1", 0, 0, -3, "World"); Also, -3 is not a lot. Try higher values and make sure you're using the correct axis. |