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Making a tree fall? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Making a tree fall? (/thread-6791.html) |
Making a tree fall? - Linus Ågren - 03-05-2011 Well, I was wondering on how you make a tree fall, like outside the Study. I've checked the script in Amnesia but it doesn't work. ![]() RE: Making a tree fall? - Tanshaydar - 03-05-2011 Check the properties of the tree inside the editor too. RE: Making a tree fall? - Linus Ågren - 03-05-2011 I did but the settings were the same. RE: Making a tree fall? - Selyp - 03-05-2011 (03-05-2011, 01:05 PM)junkfood2121 Wrote: I did but the settings were the same. I think there is a special tree in the gameplay tab of the entities that is called tree_falling or something like that. RE: Making a tree fall? - Linus Ågren - 03-05-2011 Yeah, that's the one I'm using =/ RE: Making a tree fall? - Viperdream - 03-22-2011 If you are still wondering about it, this is what you need: (I just found it out) Code: SetPropStaticPhysics("falling_tree_1", false); |