![]() |
Upscaling Grunt... (How to?) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Upscaling Grunt... (How to?) (/thread-6800.html) |
Upscaling Grunt... (How to?) - Nye - 03-06-2011 I have spent a few hours trying to work this out. I can't simply scale him up in the level editor, as in-game, the game will stick to the default scale model. I can't create my own .ent file, by modifying 'Body Scale', as this doesn't have any affect and if I remember correctly, stopped the grunt from working in-game. I have Maya 2011 and Blender. I tried importing the .dae file for the grunt in Blender (2.49b) and I couldn't get it to import. Also, I managed to import the model into Maya 2011, however when I exported the upscaled model, I got errors and when I tried to use it in the level editor, it just crashes. Does anyone know how I would go about, or even better, upscale a grunt for me (to scale factor 3 in X, Y and Z) ??? Any help is greatly appreciated! ![]() RE: Upscaling Grunt... (How to?) - Tanshaydar - 03-06-2011 Tried model editor? RE: Upscaling Grunt... (How to?) - Frontcannon - 03-06-2011 I tried that once too (just made it way more tiny), and couldn't get it to work either. I think the game rescales it everytime so the skeleton for the animation still fits the mesh. RE: Upscaling Grunt... (How to?) - gandalf91 - 03-07-2011 (03-06-2011, 05:38 PM)Frontcannon Wrote: I tried that once too (just made it way more tiny), and couldn't get it to work either. I think the game rescales it everytime so the skeleton for the animation still fits the mesh. Lol, same. I tried making a map full of midget monsters once. ![]() |