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Costum Insanity effect - Printable Version

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Costum Insanity effect - Makiavel - 03-07-2011

I failed to find the answer by the search or in "script functions" section. Is there any way I can activate costum insanity effect, not just random one? Slime_steps_run in particular?


RE: Costum Insanity effect - Pandemoneus - 03-07-2011

I doubt that, but that needs verfication from the devs.


RE: Costum Insanity effect - Makiavel - 03-08-2011

Thanks...
OK, if this is impossible, I have another question: what script does play .snt files, not .ogg?
Because
void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

seems only to play .ogg


RE: Costum Insanity effect - Pandemoneus - 03-08-2011

Only music uses *.ogg directly when you use PlayMusic(bla bla).
Sounds have *.snt files which just contain special settings and the links to the *.ogg files though.


RE: Costum Insanity effect - Makiavel - 03-08-2011

Well, guess I'll have to construct the insanity event manually, using sound scripts at player pos.
Thanks for the answer.