Help: Avoid getting monsters gimped (Creative solution) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Help: Avoid getting monsters gimped (Creative solution) (/thread-6841.html) |
Help: Avoid getting monsters gimped (Creative solution) - Acies - 03-10-2011 I have been thinking about a way to avoid getting a monster in my map gimped (blocked by entities). I've attached a picture of the area in the spoiler tag: Spoiler below!
I don't want him to get blocked by the tables. Things I have thought about: 1. Can't teleport/move him. 2. Addpropimpulse does not work (making him "jump" over the tables). 3. SetEntityActive("table_nice02", false); does not work. The table does not disappear. 4. Unsure of this script: SetPropActiveAndFade("table_nice02", false, 0.1f); - but tried it. Does not work. Possible solutions(?): 1. To somehow set the properties of the table to collide = false, while he passes. (What does "SetPropPhysics" do?) Could work, but not optimal: 2. To set monster 1 unactive and set monster 2 (which is on the other side of the table) active. 3. Remove the tables and work with something else. I'm guessing you guys could have some good ideas! RE: Help: Avoid getting monsters gimped (Creative solution) - Pandemoneus - 03-10-2011 Can't see your image, but I recommend using invisible object blockers. RE: Help: Avoid getting monsters gimped (Creative solution) - Acies - 03-10-2011 Oh, I know of that. But I don't want to restrict the player - I'm looking for a solution which allows the monster to overcome pathing blockers. EDIT: Or are you suggesting I make small "ramps" with the invisible object blockers? (what a funny word!) RE: Help: Avoid getting monsters gimped (Creative solution) - Pandemoneus - 03-10-2011 Nope, but I just tried ways to solve it, but none of them work. My grunt keeps walking against the table aswell and only would try to find a way around it when I moved. RE: Help: Avoid getting monsters gimped (Creative solution) - Acies - 03-10-2011 The "ramp" thing worked, however to add finesse to it ill add an area at the ramp which SetEntityActive("ramp", false); on enter and SetEntityActive("ramp", true); on leave. That way the player won't notice there is a "ramp" by the table. If someone has trouble with this issue, this can be a form of solution - and i'll answer questions if there are any. RE: Help: Avoid getting monsters gimped (Creative solution) - Bek - 03-12-2011 Out of curiosity can you set collision to only affect NPC's and not players? RE: Help: Avoid getting monsters gimped (Creative solution) - Pandemoneus - 03-12-2011 (03-12-2011, 03:10 AM)Bek Wrote: Out of curiosity can you set collision to only affect NPC's and not players? You would have to make a new *.ent file for that (which I did). -> http://www.mediafire.com/?5gy04h8j4oupt07 Extract into your amnesia folder and to your custom story folder so it works when you share it. |