SetPropPhysics? [Ignore] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: SetPropPhysics? [Ignore] (/thread-6862.html) |
SetPropPhysics? [Ignore] - graykin - 03-12-2011 Hey guys, I'm testing out the SetPropPhysics function, and am having some trouble. I get a "No matching signature" error when I use it. I'm assuming the function lets you toggle if an entity has static physics or not. Essentially, I have several armor pieces that I want to be immovable, but when the player reaches a certain point they all come crashing down. Here's my code: Quote:void OnStart() The names of the entities match, and I am not missing (as far as I can tell) any parameters. The error pops up for ever one of those SetPropPhysics functions. Thank you for your assistance...it's probably something really stupid that I haven't noticed. RE: SetPropPhysics? - Pandemoneus - 03-12-2011 The developers never used that command in any of their maps, so maybe it is not supported anymore. RE: SetPropPhysics? - graykin - 03-12-2011 Hmm...I wonder why they would list it in the wiki if it didn't even work? Well, I do have a few work-around ideas, but I guess this means it's impossible to toggle the static physics in a script? |