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White Night - Total Conversion v1.1 - Printable Version

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+---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html)



RE: White Night - Total Conversion v1.1 - Tanshaydar - 02-05-2012

Care to check the first post? If not, here's the link: http://goo.gl/e213O


RE: White Night - Total Conversion v1.1 - steeler989 - 02-07-2012

I THINK YOU SHOULD MAKE A SECOND PART (CHAPTER) TO THIS STORY!! I!!! WANT!!! MORE!!!
Anyways, this was a totally kick ass story. I really want you to make either another chapter of ADvid excaping, OR, a whole new story. BUT! keep it all modern with the flashlight.



RE: White Night - Total Conversion v1.1 - Tanshaydar - 02-08-2012

I'm working on a new project, I gave up on Amnesia.
And I think ending was perfect, chapter 2 would totally ruin everything I've been trying to achieve.


RE: White Night - Total Conversion v1.1 - plutomaniac - 02-08-2012

Quote:They say, when people die, if there is something to tie them to this world, a reflection of their soul will stay here. If the reason to tie them to this world is strong enough, these reflections can materialize…

You know I'm already a follower! Smile



RE: White Night - Total Conversion v1.1 - Datguy5 - 02-08-2012

Hey i have an question.Does this still work even if i dont have justine?I mean can i still play it but there wont be the justine monster?


RE: White Night - Total Conversion v1.1 - Elven - 02-08-2012

I am pretty sure that he used justine scripts... For what only Justine is acceptable!



RE: White Night - Total Conversion v1.1 - plutomaniac - 02-08-2012

Justine is needed to play White Night bug-free and properly.



RE: White Night - Total Conversion v1.1 - Datguy5 - 02-08-2012

Aww,ok.But if i wanna take some custom models from it,does it work?Like i install it see some custom models and put them in my entities file (of course ill give credit).


RE: White Night - Total Conversion v1.1 - Tanshaydar - 02-08-2012

I used some Justine assets and codes so in order to play White Night Justine (v1.2) is mandatory.

For using White Night assets, please read disclaimer.txt, it's there for a reason. Every asset in White Night can be used with proper credits. I'd personally like to see a visible credits, not some credits in an unseen place.

(02-08-2012, 04:05 PM)plutomaniac Wrote:
Quote:They say, when people die, if there is something to tie them to this world, a reflection of their soul will stay here. If the reason to tie them to this world is strong enough, these reflections can materialize…

You know I'm already a follower! Smile

Haha, thanks Smile
Story this time is much better from White Night. I'm sure you'll like it too.


RE: White Night - Total Conversion v1.1 - djdori11 - 02-08-2012

Hey Tanshaydar I just want to thank you very very much for creating White Night and releasing it for free and stuff. I finished it today and I liked it a lot! It was amazing! And I even liked the ending even though most people hated it. It has an amazing freaky story and very atmospheric gameplay and good puzzles, although you could include some more monsters. I have a bit of bad stuff to say about the game but these are very minor so I'll just say the good stuff which is everything about the game. Amazing work making it a long mod and making such a big TC which change Amnesia from years 1800 to 2000 and much more. Keep it up, can't wait to see more stuff from you. I have an idea of something you could do - make like a little expansion for White Night that will explain the story more and add some stuff that was missing in the original White Night and will have an normal ending so other people will calm down. But anyway thanks again Tanshaydar for really making the best singleplayer mod of 2011, I like White Night more than Amnesia and Justine! I hope you have a nice day.