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White Night - Total Conversion v1.1 - Printable Version

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+---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html)



RE: White Night - Total Conversion v1.1 - ThoseRandomGuyz - 05-17-2012

Btw, the new Lost the Lights HQ has no way to start to game... At least, I don't think so...


RE: White Night - Total Conversion v1.1 - nix9862 - 05-26-2012

hey everyone, and op. I really enjoyed this campaign that i decided to replay and record it.

http://www.youtube.com/watch?v=ND2dFIGB-dQ&feature=g-upl


RE: White Night - Total Conversion v1.1 - Starstruck the Pegasus - 05-29-2012

This is freaking amazing but i have 2 small issues with it, so i thought i would come here and share my constructive criticism with you.

1.your players eyes do not adjust to the light like in the normal game, so if you run out of batteries in a dark room then you find yourself walking in random directions in an attempt to navigate the pitch darkness in front of you, it also makes it completely impossible to go into dark areas when you are out of batteries.

2.the whole "Remember" "Forget" thing in the menu's, it gets really old. really fast. i have found myself hating the menu's because if i want to leave then it says "forget" and if i want to continue later it says "remember later" and while at first glace the whole remember forget thing seems very cleaver and funny, it eventually just gets annoying.

other than those this whole thing is just all together amazing and i am glad that i took the time to download it, even if i may never finish it due to being stuck in a room with darkness surrounding me and no sense of direction. XD


RE: White Night - Total Conversion v1.1 - Traggey - 05-29-2012

The eye adjusment was intentional, and I have to say I prefer it that way. Your eyes wouldn't adjust to the darkness like in the original game.


RE: White Night - Total Conversion v1.1 - plutomaniac - 05-30-2012

(05-29-2012, 07:09 PM)Traggey Wrote: The eye adjusment was intentional, and I have to say I prefer it that way. Your eyes wouldn't adjust to the darkness like in the original game.

Well they would but after 30 minutes or so, not immediately.


RE: White Night - Total Conversion v1.1 - Statyk - 06-09-2012

Not sure if this was asked yet and if it was, I apologize... Has White Night ever been converted to a isolated FC for the public? Or would I have to do that myself? I prefer cleaner uninstallations.


RE: White Night - Total Conversion v1.1 - plutomaniac - 06-10-2012

Well, Tans has made his own isolated guide do most probably WN is made like this. Download it and check it though...


RE: White Night - Total Conversion v1.1 - failedALIAS - 06-19-2012

I'm infuriated! Angry Why? THIS ONLY HAS FOUR STARS! AAGGH!!
I had to get therapy after this masterpiece! And I was scared the therapists were going to turn into freaky monsters!
That deserves a million stars! Heart


RE: White Night - Total Conversion v1.1 - MrK3l - 06-23-2012

This mod looks really cool, only when I try to launch it, it tells me that I need to validate a serial key. Could someone please help me out here. :/


RE: White Night - Total Conversion v1.1 - plutomaniac - 06-23-2012

from where did you get the game?