SetSwingDoorClosed - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: SetSwingDoorClosed (/thread-6877.html) |
SetSwingDoorClosed - Hooumeri - 03-13-2011 How can I open doors, like in the beginning of Amnesia..? I tried the SetSwingDoorClosed command, but it doesnt do a thing. Then I copyed the script from rainy halls .hps file, still no change. The door just jammed and wouldnt budge. Basically only thing different with the script was this: void SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose); DisableAutoClose was at true. Any help appreciated.. Another problem I'm having is that I can't find a way to set doors active/disactive. SetEntityActive doesnt work for doors.. RE: SetSwingDoorClosed - Linus Ă…gren - 03-13-2011 Well, for slow openings, refer to my thread: http://www.frictionalgames.com/forum/thread-6624.html For fast openings, like someone hit the door, use AddPropImpulse. |