How to make a gust push a door and a chair? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: How to make a gust push a door and a chair? (/thread-6881.html) Pages:
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How to make a gust push a door and a chair? - XxItachi09xX - 03-14-2011 How? I am trying to make it more creepier for my story, how? RE: How to make a gust push a door and a chair? - Russ Money - 03-14-2011 (03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how? Scripting. Here are the funcs For the chair AddPropImpulse("chair", 0, 0, 0, "world"); The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world". For the door, it's the same AddPropImpulse("door", 0, 0, 0, "world"); You'll want to add the impulse on which way it opens. Example: If the door swings open towards the X axis, increasingly, it'll be something like this: AddPropImpulse("door", 0.8f, 0, 0, "world"); RE: How to make a gust push a door and a chair? - XxItachi09xX - 03-16-2011 (03-14-2011, 05:19 AM)Russ Money Wrote:(03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how? void OpenDoorScare(string &in asParent, string &in asChild, int alState) { AddPropImpulse("mansion_1", 0.8f, 0, 0, "world"); AddPropImpulse("chair_wood02_18", 0.8f, 0, 0, "world"); } No effects. Can you please tell me step by step? I put the .hps like this but it doesn't have a effect when i am testing the mapm RE: How to make a gust push a door and a chair? - Russ Money - 03-16-2011 Are you wanting the player to interact with something to cause the triggers? Or when they collide with an area script? RE: How to make a gust push a door and a chair? - XxItachi09xX - 03-16-2011 Collide with an area. RE: How to make a gust push a door and a chair? - Raymond - 03-16-2011 Can i ask a question? What is X Y Z axis? RE: How to make a gust push a door and a chair? - Tanshaydar - 03-16-2011 (03-16-2011, 07:35 AM)Raymond Wrote: Can i ask a question? What is X Y Z axis? http://www.frictionalgames.com/forum/thread-6910.html RE: How to make a gust push a door and a chair? - Raymond - 03-16-2011 (03-16-2011, 11:06 AM)Tanshaydar Wrote:(03-16-2011, 07:35 AM)Raymond Wrote: Can i ask a question? What is X Y Z axis? Ok thank you very much . Well it moved but didn't open the door. RE: How to make a gust push a door and a chair? - Tanshaydar - 03-16-2011 You have to put it in the direction of the door that opens. Door might be opening to the X, Y, Z, -X, -Y or even -Z direction. RE: How to make a gust push a door and a chair? - Raymond - 03-17-2011 I did put to the correct axis. When i trigger it, it just look like someone kicked it (not open). |