![]() |
Quest script help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Quest script help (/thread-6885.html) |
Quest script help - Raymond - 03-14-2011 I need to know what to put for the quest script. Code: AddQuest(string& asName, string& asNameAndTextEntry); I did found the script but i don't know what to put, please help ![]() RE: Quest script help - Russ Money - 03-14-2011 (03-14-2011, 07:17 AM)Raymond Wrote: I need to know what to put for the quest script. In the Journal category in you .lang file, add the following. Code: <Entry Name="Quest_"QUEST NAME HERE"_Text"> "QUEST TEXT HERE" </Entry> Then use the func as Code: AddQuest("STRING NAME", "QUEST NAME HERE"); Later, once the quest is complete Code: CompleteQuest("STRING NAME", "QUEST NAME HERE"); Just change the names in the script, leave the quotes. RE: Quest script help - Raymond - 03-14-2011 Thank you very much ![]() RE: Quest script help - larslu - 03-21-2011 (03-14-2011, 08:29 AM)Russ Money Wrote:(03-14-2011, 07:17 AM)Raymond Wrote: I need to know what to put for the quest script. One more question, what if you want to add a quest and complete a quest in a area? RE: Quest script help - Anxt - 03-21-2011 Just use an AddEntityCollideCallback for the player and the area, and have the function that is called give the quest. RE: Quest script help - Raymond - 03-22-2011 (03-21-2011, 11:54 PM)Anxt Wrote: Just use an AddEntityCollideCallback for the player and the area, and have the function that is called give the quest.I put a lot of quests in my story. Some of them can't be completed until when you reach the last world. |