xf86-video-ati: Segmentation fault - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Linux - ATDD (https://www.frictionalgames.com/forum/forum-32.html) +---- Thread: xf86-video-ati: Segmentation fault (/thread-6925.html) |
xf86-video-ati: Segmentation fault - TAXI - 03-17-2011 Hi, I'm running gentoo linux. I installed the demo with this ebuild: http://bugs.gentoo.org/show_bug.cgi?id=336660 I'm using gallium3D, for that I have installed the following ebuilds: x11-libs/libdrm-2.4.24 media-libx/mesa-9999 x11-base/xorg-server-1.9.4 x11-drivers/xf86-video-ati-6.14.0 sys-kernel/gentoo-sources-2.6.36-r5 dev-libs/libtxc_dxtn-1.0.0-r1 from http://bugs.gentoo.org/show_bug.cgi?id=65607 My problem is that the game crashes at the loading screen (after setting the gamma) the only output I get: Code: $ /usr/games/bin/amnesia-tdd-demo P.S. Sorry for my bad english. //EDIT: My Graphic Card is a RadeonHD 4670 and this system is amd64 (no-mutilib) RE: xf86-video-ati: Segmentation fault - Urkle - 03-17-2011 From the log it looks as though the game couldn't create any textures. You'll have to poke the Gallium3D/Mesa team for support on this as, unfortunately, we currently do not support the open source drivers. (though some have had success with the R300 based ATI cards) RE: xf86-video-ati: Segmentation fault - TAXI - 03-17-2011 I have forgotten to set R600_ENABLE_S3TC=1. Now the game isn't crashing anymore and the textures are loading but I have a never ending loading screen. //EDIT: Some more infos: In top (via ssh) I can see that X and Amnesia are eating CPU. The last thing I can see in the log is: Code: Game Running //EDIT²: Checked my syslog and had messages like this repeating very fast while Amnesia is running: Code: Mar 17 14:26:46 localhost kernel: [ 1648.418857] radeon 0000:01:00.0: r600_check_texture_resource:1111 texture invalid format 51 //EDIT³: I backported the DRM stuff from 2.6.38-rc8 to my 2.6.36 kernel and the game is running fine! |