timer script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: timer script (/thread-6956.html) |
timer script - larslu - 03-19-2011 Hello, I'm new to making custom stories. I want to have a script so when timer is done, a door opens and the monster is following the path that I marked. Can anyone please help me? RE: timer script - Viperdream - 03-19-2011 http://wiki.frictionalgames.com/hpl2/tutorials/script/entihscript_beginner RE: timer script - larslu - 03-19-2011 (03-19-2011, 06:07 PM)Viperdream Wrote: http://wiki.frictionalgames.com/hpl2/tutorials/script/entihscript_beginner Now I know how to make a timer, but still don't know how to make the path of the monster to activate. RE: timer script - Linus Ă…gren - 03-19-2011 AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation); asName = Name of monster asNodeName = Name of your node afWaitTime = Time the monster will wait at the node asAnimation = Sounds to me like it's what animation he shall make, idk what it is really. Example: AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); RE: timer script - larslu - 03-20-2011 (03-19-2011, 06:18 PM)junkfood2121 Wrote: AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation); one question, is the time in milliseconds, seconds or minutes? RE: timer script - Viperdream - 03-20-2011 Seconds 5.5f is 5.5seconds |