Whats wrong with this script!? D: - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Whats wrong with this script!? D: (/thread-6981.html) |
Whats wrong with this script!? D: - Henriksen - 03-21-2011 Hi. When I try entering "mansionentrance.map" I get fatal error. Can anybody see whats wrong with my script??? //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "Cleaned", "NeedsCleaning", true, 1); AddEntityCollideCallback("Player", "Patrol", "GoPath", true, 1); AddEntityCollideCallback("Grunt1", "DisappearArea", "Disappear", true, 1); } void NeedsCleaning(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("Cleaned", "react_breath1.ogg", "Player", 0.0, false); SetMessage("JohnatanThoughts", "Thought9", 0); } void GoPath(string &in asParent, string &in asChild, int alState) { AddEnemyPatrolNode(Grunt1, PathNodeArea_1, 0.0f, ""); } void Disappear(string &in asParent, string &in asChild, int alState) { SetEntityActive("Grunt1",false); } //////////////////////////// // Run when entering map void OnEnter() { PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Whats wrong with this script!? D: - jens - 03-21-2011 You don't have any "" around Grunt1 and PathNodeArea_1. Best to do is to run Amnesia with a working .hps file before you start to edit it, then you use the F1 menu to reload the level, which will bring up an ingame window with a problem report if there is something wrong in the script. It tells you what the error(s) is and on which line to look, with a bit of practice you can learn what type of error is usually what and where it originates from. |