How to make an item that is untakeable? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: How to make an item that is untakeable? (/thread-6994.html) |
How to make an item that is untakeable? - XxItachi09xX - 03-22-2011 When i place my item into the altar. How do i make it un-takeable? RE: How to make an item that is untakeable? - Pandemoneus - 03-22-2011 What item is it? RE: How to make an item that is untakeable? - XxItachi09xX - 03-22-2011 Ignore the item. I can give you an example. When i picked up a drill than i placed it on a human's head. How to make the drill which is on the human's is un-takeable ? RE: How to make an item that is untakeable? - Pandemoneus - 03-22-2011 Try Code: SetEntityInteractionDisabled(string& asName, bool abDisabled); RE: How to make an item that is untakeable? - XxItachi09xX - 03-22-2011 It's still takeable. RE: How to make an item that is untakeable? - jens - 03-22-2011 Make a new entity by copying the original entity, but change the type to be Object with subtype static instead. This you do with the model editor. |