how to make an enemy appear after a trigger? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: how to make an enemy appear after a trigger? (/thread-7015.html) |
how to make an enemy appear after a trigger? - TheFallenAngel - 03-23-2011 i am new at scripting so please tell me how :3 RE: how to make an enemy appear after a trigger? - Raymond - 03-23-2011 Here is the link: http://www.frictionalgames.com/forum/thread-5117.html If you don't know how, i can give an example. Code: First: Code: Second: Hope it helped . Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best . RE: how to make an enemy appear after a trigger? - TheFallenAngel - 03-23-2011 (03-23-2011, 09:47 AM)Raymond Wrote: Here is the link: http://www.frictionalgames.com/forum/thread-5117.html aww thanks . RE: how to make an enemy appear after a trigger? - Raymond - 03-23-2011 This is a forum and everyone could see it. I am getting embarrassed right now . RE: how to make an enemy appear after a trigger? - Crypto - 03-23-2011 I am also new at scripting.So i have done this much //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_2", false, true); PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true); void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); } void MonsterFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_grunt" , true); } But this comes up when i launch the map : FATAL ERROR: Could not load script file 'custom_stories/maps/custom_storiest/maps/maps/MansionEscape.hps '! main (19,2) : ERR : Unexpected end of file. anyone has idea whats wrong with this ? RE: how to make an enemy appear after a trigger? - MrBigzy - 03-24-2011 Add a } after PlaySoundAtEntity line. RE: how to make an enemy appear after a trigger? - Crypto - 03-24-2011 Thanks alot MrBigzy !! |