Breaking doors and litting candles - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Breaking doors and litting candles (/thread-7035.html) |
Breaking doors and litting candles - Slegg - 03-24-2011 Hey guys I tried searching but failed - Im trying to make a door break (like the way grunt breaks it but instantly, not three hits) after a trigger and making a few candles not be lit. Also, is there any way to make a grunt active without him doing his enabled sound? RE: Breaking doors and litting candles - Viperdream - 03-24-2011 SetPropHealth("door_1", 1); To make it break instantly. Then you could add an area, and when the grunt enters it. He activates the script to set the lights off: SetLampLit("candle_1", false); RE: Breaking doors and litting candles - Pandemoneus - 03-24-2011 Concerning the grunt sound: Copy the entities\enemy\grunt\grunt.ent to your custom story folder using the same path and edit it. There are some self-explanatory options you can edit in there. RE: Breaking doors and litting candles - Slegg - 03-24-2011 Great thats what i needed thanks for the help. |