Stupid newbie Level Editor question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Stupid newbie Level Editor question (/thread-7064.html) |
Stupid newbie Level Editor question - Solarn - 03-26-2011 So I started messing around with the Level Editor and created a nice little dungeon-ish hallway, but I have two problems, both relating to static objects. 1) dungeonbase/ceiling/corner_concave_short and corner_convex_short don't quite work together. If I want a corridor that has an arched ceiling with a door at one end and a bend at the other, I can't have it. If I want a bend, the corridor has to be 14 grid units wide so that the convex and concave roof corners both fit with the non-corner roof parts, but if I want the corridor to end in a wall or door, it has to be 16 grid units wide so that the two concave roof corners fit together. 2) dungeonbase/wall/corridor_graves. It doesn't work with any other wall. I wanted one side of the corridor to have graves in it, but I had to trash the idea because they don't fit with any other wall type. RE: Stupid newbie Level Editor question - MrBigzy - 03-26-2011 Generally, you have to use things like welders to connect different types, as well as using scaling to make things fit. I also use planes to fit it missing parts sometimes. RE: Stupid newbie Level Editor question - Solarn - 03-26-2011 (03-26-2011, 09:59 PM)MrBigzy Wrote: Generally, you have to use things like welders to connect different types, as well as using scaling to make things fit. I also use planes to fit it missing parts sometimes.Thanks for the advice. Welders aren't enough to connect corridor_graves to other walls, but using a plane should help. |