Script Crashes Custom Story -SOLVED- - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Script Crashes Custom Story -SOLVED- (/thread-7149.html) |
Script Crashes Custom Story -SOLVED- - Shoop - 04-01-2011 Code: //////////////////////////// Thanks. RE: Script Crashes Custom Story? - MrBigzy - 04-01-2011 Before the AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor", true); there's an extra bracket, take it out. You also put two functions with the same name...that's a nono. RE: Script Crashes Custom Story? - Shoop - 04-01-2011 (04-01-2011, 06:51 PM)MrBigzy Wrote: Before the AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor", true); there's an extra bracket, take it out. You also put two functions with the same name...that's a nono. How would I fix the function part? I see by added 2 to the end doesn't work. Sorry I am very new to this. RE: Script Crashes Custom Story? - MrBigzy - 04-01-2011 It will work, just make sure you add it in the function as well as putting AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor2, true); so you gotta make sure that it's calling the right function. RE: Script Crashes Custom Story? - Linus Ă…gren - 04-01-2011 void OnStart() { AddUseItemCallback("", "key1", "castle_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor2", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_1", false, true); PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false); RemoveItem("key1"); } void UsedKeyOnDoor2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("metal_1", false, true); PlaySoundAtEntity("", "unlock_door", "metal_1", 0, false); RemoveItem("key2"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } Try that. RE: Script Crashes Custom Story? - Shoop - 04-01-2011 Thank you Junkfood for writing it out for me, and you too Bigzy. |