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SetPropPhysics - Printable Version

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Pages: 1 2


SetPropPhysics - MrBigzy - 04-03-2011

Is this really a function? I just tried it out and it's not recognized by the game. Also couldn't find it in any of the games' map scripts.


RE: SetPropPhysics - Anxt - 04-03-2011

What did you try to do with it?


RE: SetPropPhysics - MrBigzy - 04-03-2011

Trying to make an entity act as a typical static object.


RE: SetPropPhysics - Anxt - 04-03-2011

I generally just check the "StaticPhysics" box in the Entity tab of the level editor.

The function would be:

SetPropPhysics(string& asName, bool abX);

But I don't know if you would want true or false. I guess try it out and see if it works?


RE: SetPropPhysics - MrBigzy - 04-03-2011

Oh yeah, I completely forgot about the static physics box! Blush

No, what I mean for that function is that it's not even recognized by the game, at all.


RE: SetPropPhysics - Anxt - 04-03-2011

Ah. Well, I've never used it nor had the need for it, soooo....uhhh....yeah. I don't know Tongue


RE: SetPropPhysics - Droopy - 04-03-2011

Would this be the function to use for setting the weight on an object, or is that another procedure altogether?


RE: SetPropPhysics - MrBigzy - 04-03-2011

That's what I'm assuming it is, setting it as static, but I'm not sure.


RE: SetPropPhysics - Pandemoneus - 04-03-2011

The game does seem to know about the function, but it says the parameters are wrong.


RE: SetPropPhysics - MrBigzy - 05-17-2011

Just thought I'd bump this so people know. This function was misnamed originally in the wiki, it's supposed to be SetPropStaticPhysics.