Breaking a rope - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Breaking a rope (/thread-7182.html) |
Breaking a rope - MrBigzy - 04-03-2011 As title says, is it possible to break or disable a rope connection? (not to a wheel, to the entity its hooked onto) RE: Breaking a rope - MrBigzy - 04-04-2011 Actually, even better idea would be to set the area as inactive, but is there any way to set areas as inactive? None of the functions seem to work. RE: Breaking a rope - Russ Money - 04-04-2011 Yeah, I do it all the time. SetEntityActive(string& asName, bool abActive); Just put the area's name and false. Could do this with the rope too, maybe. Deactivate it, then activate the broken one. RE: Breaking a rope - MrBigzy - 04-04-2011 Yea, I meant deactivating the rope. But none of the functions work for the rope. :V RE: Breaking a rope - MrBigzy - 04-12-2011 Bump. There's gotta be someway to do this. :/ Anyone know? |