Making a grunt appear after keypickup - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Making a grunt appear after keypickup (/thread-7253.html) |
Making a grunt appear after keypickup - lordmestari - 04-08-2011 Hello, I am pretty new to scripting and all that, and I require your help. Basically the player picks up a key, and a grunt should appear behind the door to the room. How do I do this? I've already done this with a tinderbox, my script looks like this: void TakeTinder(string &in asEntity) { SetEntityActive("servant_grunt_1", true); } void OnStart() { SetEntityPlayerInteractCallback("tinderbox_1", "TakeTinder", true); } void OnEnter() { } void OnLeave() { } Thank you RE: Making a grunt appear after keypickup - MrBigzy - 04-08-2011 Use SetEntityCallbackFunc(string& asName, string& asCallback) for this one. It'll call the function based on what entity you use. In the case of the key, it'll call it when you pick it up. RE: Making a grunt appear after keypickup - Simpanra - 04-08-2011 (04-08-2011, 01:45 PM)MrBigzy Wrote: Use SetEntityCallbackFunc(string& asName, string& asCallback) for this one. It'll call the function based on what entity you use. In the case of the key, it'll call it when you pick it up. I am curious about how this would work actually, where exactly would you use the set entity callback? Would you replace it with the set player interact func? Thanks =) RE: Making a grunt appear after keypickup - MrBigzy - 04-08-2011 Yeah, simply put that one callback in OnStart or somewhere, and link it to the key with the entity name. Or something. That one kinda confuses me actually, cause I don't see how it can tell what entity to use. I used the level editor for this, you can put the function name for the entity right in there. RE: Making a grunt appear after keypickup - lordmestari - 04-08-2011 Could I have an example of the script? I am a bit confused, but I'll learn. It would help a lot, and I would appreciate it RE: Making a grunt appear after keypickup - MrBigzy - 04-08-2011 Code: void BackTrack(string &in asEntity, string &in asType) And then I selected the key I had, and there should be a line for the CallbackFunc, and I put BackTrack there. You don't need to put the Callback in your script that way. |