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opening door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: opening door (/thread-7307.html) |
opening door - savior10946 - 04-12-2011 Hey I am trying to make my door called mansion_2 open when i unlock mansion_1. void OnStart() { AddUseItemCallback("", "key_1", "door_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0.0f, true); RemoveItem("key_1"); } what do i need to add to make mansion_2 open once i unlock mansion_1 i dont know prop force or entity moving please help.soz for kinda long script.[/size] RE: opening door - palistov - 04-12-2011 Use SetSwingDoorClosed("mansion_2", false, true); It should make it swing all the way open. If it doesn't work the way you want just add an impulse to the door with the right coordinates. |