Weird problem with a lever - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Weird problem with a lever (/thread-7309.html) |
Weird problem with a lever - Mooserider - 04-12-2011 Hello there! I'm working on my first custom story at the moment. I'm very new to scripting, but I think I'm going pretty well. Any way, I have a lever in my map, and when I pull it down I'm trying to get this carpet to disappear and a sound to play(The carpet is concealing a secret trapdoor). However, it's not working. The debug message that I set to show works, but the rest doesn't. Here's my script: Code: void Leverpulled(string &in asEntity, int alState)//"Leverpulled" is the ConnectionStateChangeCallback that I set in the map editor. |