Blender Entities - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Blender Entities (/thread-7317.html) |
Blender Entities - Andari - 04-12-2011 Dear all! I started to create my own custom story. I tried to create a custom entity with Blender (3D modeling tool), export ".dae" mesh and import it in the ModelEditor. The texture (externally edited texture (in Blender)) on the model did not appear in the ModelEditor – had to add a ".mat" (not a big deal). First: How to Find out, where the used parts on the ".mat" are For a custom mesh? (I mean something like UV mapping.) Second: Why is it that (I created the bed-nice without baladahine with Blender (actually I deleted some planes) and the ModelEditor, using the original texture) what I import in the Editor looks like I expect there, but clicking the gear icon (bottom) or adding it in a ".map" – nothing will be shown? (In the case my English is bit uncorrect, as excuse: It is not my mother-langauge.) RE: Blender Entities - genmills - 04-13-2011 I am having the same problem with the bed. I wanted to make a normal looking bed for my story... Hopefully someone answers us. RE: Blender Entities - Andari - 04-13-2011 [attachment=1231] [attachment=1232] Ok, I got it! Yohoo. The bed is ready, but looks still less smooth, then the original. :S (Oh, and I have Forgotten to care with the little black holes. ) But now I could use some sleep... RE: Blender Entities - genmills - 04-13-2011 (04-13-2011, 03:20 AM)Andari Wrote: Ok, I got it! Yohoo. Would you mind letting me know how you got it to show up in the level editor and in the game? Thank you. Also, if anyone knows why editing the nice bed model in Blender and exporting it makes it look so bumpy, it would be nice to fix that too, but I'd settle for just getting it to work. RE: Blender Entities - Andari - 04-13-2011 I was really tired and thought, will explain it today. http://wiki.frictionalgames.com/hpl2/third_party_tools/3d/blender I Found this (Blender HPL2, he First result ). Followed the instructions a bit: Step one: (I have deleted everything in the startup scene – this can be skiped.) File / Import / Collada (the latest one). (I imported only the main scene, and I am pretty sure, this cannot be the reason.) Step two: Set the texture to "image" and load the ".dds". (You may edit it with something like PS – I skipped that.) Step three: (Skip UV / unramp, it would mess it up. The ".dae" contains that detail.) In editing mode, select the whole mesh then change the view to Uv / Image Editor. In the popup menu, select the previously loaded image. Actually it is ready to export (File / Export / Collada.), I played with exporting options but still the same. I am not sure yet where to put the custom entites. The entites / something is working but not when sending the custom story to others. I hope everything was clear. Oh, and I tried some subdivision, Subsurv, etc, tho get a prettyer result, got about 20x more plane, and Blender crashed while exporting. Oh, and as Fourth step, Freely take the changes, you want. RE: Blender Entities - genmills - 04-13-2011 Thanks! I knew it had to be something about adding the texture before I exported from Blender, but for some reason, I was thinking that Blender couldn't recognize .dds files. Thanks for the help! RE: Blender Entities - Andari - 04-28-2011 Look at This: [attachment=1319] The problem, with the blender is still there, did this another way: Edited the .dae with a text editor. Hehe. Somehow I Figured out, witch points positions shell be changed to get this... RE: Blender Entities - Tanshaydar - 04-28-2011 I change textures with text editor |