![]() |
Help with monster activation[SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Help with monster activation[SOLVED] (/thread-7346.html) |
Help with monster activation[SOLVED] - Rownbear - 04-13-2011 I want to activate a grunt when I pick up the crowbar but i keep getting error on my script, Unexpected token {. goes away when i remove this part and I dunno what's wrong Spoiler below!
please help RE: Help with monster activation - Kraggdog - 04-13-2011 I haven't gotten a monster to spawn with picking up items yet.. but my work around is too create an area around the item that the player will enter.. then you can set a timer and activate the monster. RE: Help with monster activation - Rownbear - 04-13-2011 Ah thanks! I got that working, but if anyone know how to make them activate by picking up items it would be lovely! RE: Help with monster activation - Mr. Poppalopolis - 04-14-2011 Try this, taken directly off the wiki: Code: void SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); For you, this would mean you should use: Code: SetEntityPlayerInteractCallback("crowbar_1", "MonsterActivate1", true); Also, make sure you change the inputs for your MonsterActivate1 function to match the callback syntax. RE: Help with monster activation - palistov - 04-14-2011 Collide means that the two entities literally collide, as in, physically touch. Picking up the crowbar doesn't count as collision. You'll need a interact callback. Select the crowbar in the editor, and find the callback field. Write CrowbarPickUp. Then, in your script, put a function: void CrowbarPickUp(string &in entity, string &in type) { //grunt stuff here. } That should do the trick. RE: Help with monster activation - Rownbear - 04-14-2011 I got it working now, thanks for the replies! ![]() |