Possible to make a plane's texture full bright? (Unaffected by light.) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Possible to make a plane's texture full bright? (Unaffected by light.) (/thread-7368.html) |
Possible to make a plane's texture full bright? (Unaffected by light.) - Mina Darsh - 04-14-2011 Trying to make a custom moon texture for a custom test I'm working on, outside there is a fog shader and low box lighting. I want to place a moon at the sky, but can it somehow be set to be full bright or must I aim a point or spot light at it? RE: Possible to make a plane's texture full bright? (Unaffected by light.) - Tanshaydar - 04-14-2011 I don't know but I think it has to do with Spectecular map. RE: Possible to make a plane's texture full bright? (Unaffected by light.) - Mina Darsh - 04-14-2011 Oh, figured it out, sorry. < Seems I can set these settings when making the texture with the material editor... >.< RE: Possible to make a plane's texture full bright? (Unaffected by light.) - Josh707 - 04-16-2011 I know you already figured it out, but you could have made it in the sky and placed a box light around it and it would be fully bright. |