The appearance of a monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: The appearance of a monster (/thread-7372.html) |
The appearance of a monster - BloodHammer - 04-14-2011 How to make the room appear a monster? RE: The appearance of a monster - Dalroc - 04-14-2011 (04-14-2011, 04:58 PM)BloodHammer Wrote: How to make the room appear a monster? I guess you're asking for how to activate a monster when you enter a specific room.. Look in the sticked threads and you have your answer. RE: The appearance of a monster - Rownbear - 04-14-2011 void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterActivate1", true, 1); } void MonsterActivate1 { SetEntityActive("servant_grunt__1", true); } |