Falling tree's and underground ladder - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Falling tree's and underground ladder (/thread-7528.html) Pages:
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Falling tree's and underground ladder - enixrules - 04-21-2011 Hi, I'm relatively new to mapping and scripted and I had two questions 1. How can I put tree's to block an area then have them fall to open the area up once they reach a certain point? 2. How can I put in an underground area(like a mineshaft or tunnel going downwards with ladder to a small room)? RE: Falling tree's and underground ladder - enixrules - 04-22-2011 Bump, please give me the informations. RE: Falling tree's and underground ladder - lightsheik - 04-22-2011 I dont know for the falling tree but for the ladder juste put a ladder and a script area and change the type to ladder. RE: Falling tree's and underground ladder - enixrules - 04-22-2011 That sound simple enough but the tutorial I watched and started my map with I added a plane as the ground and if I add a ladder its just in the ground and there's not any way to go down it. Is there any way around this? RE: Falling tree's and underground ladder - MrBigzy - 04-22-2011 So uh...take out that plane and make other planes around the hole. You can make them link up by checking the use world coordinates checkbox. RE: Falling tree's and underground ladder - Kyle - 04-22-2011 I recommend checking out the falling tree in Amnesia. I sadly don't remember where it is in the game, but I know it does have a tree fall down in it. If you can't find it or know how to do it from there, I now recommend for you to do some scripting causing a chain of movements with time intervals of making the tree entity becoming active and then inactive. If you have ever been to a light show, that could have, for example, a kid made out of colored lights (2d or course) and it would show him throw a ball and the lights would blink indicating where the ball is. Eventually reaching it's goal at the end of the "animation". You could also think of it as a flip book where it shows picture by picture as you flip really fast through a flip book. Like a ball bouncing down and then coming back up. If you need more help, I'll be here to help you. RE: Falling tree's and underground ladder - Josh707 - 04-22-2011 I'm 99% sure there's a separate entity of the tree falling, so when you enter the script area do: setEntityActive("treestanding", false); setEntityActive("tree_falling", true); it's not called tree falling... or maybe it is... I don't know. Just look somewhere in the static objects folder RE: Falling tree's and underground ladder - majinvegito123 - 04-23-2011 Yes I just wanted to clarify; there is indeed a falling tree scene in Amnesia near the beginning when you step out on the ledge of the castle overlooking the woods. An unseen entity takes down a tree. terabyt3 w88| m88| fun88| 188bet| fb88| 12bet| cmd368| happyluke| 11bet| 12bet| 138-com| 1xbet| 22bet| 855crown| 8live| 9club| betphoenix| dafabet| dubai place| fabet| five88| gdwviet| hl8viet| 9club| k8vina| lixi88| esball| empire777| m8win| Mansion-Bet| Yebo-Casino| ok368| one88| Oppabet| Pinnacle| Qq8788| Qqlikebet88| Rongho99| Sbobet| Sbong88| SV388| thienhabet| Ucw18| Vwin| Bet365| WilliamHill| Betvictor| Bwin| 1xbet| Unibet| Paddypower| neds| Ladbrokes| Coral| 10bet| 8live| Marathonbet| WeBet| RE: Falling tree's and underground ladder - laser50 - 04-23-2011 Do what Josh said, but make the player's sight turn black for a second and get a sound for the tree on it. I think that would make it look better. RE: Falling tree's and underground ladder - Streetboat - 04-23-2011 All the script is doing (It's 11_study, btw) is making the physics of the falling tree entity set to static at map start, then once the player triggers it, making the physics non-static and giving it a PropForce of about 1000. |