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RE: Justine: 10 questions. - Bridge - 03-11-2013

(03-11-2013, 12:44 PM)Paddy Wrote: 16: Is there any way of discerning which suitor was behind that inaccessible door in the library's projection room? You know, the one who kept whacking the other side of the door when Justine got too close to it?

That's Basile for sure. I assume he comes into the "potato room" through the locked door on the right hand, which leads to the barred door in the projection room. Architecturally it fits.


RE: Justine: 10 questions. - PutraenusAlivius - 03-11-2013

(03-11-2013, 12:44 PM)Paddy Wrote: 11: At the very beginning of the game you awaken in a cell with a suitor standing outside. Whether or not the suitor is supposed to have imprisoned you himself (which only raises further questions) or if he just peeked through the barred door on a whim, why doesn't he just bash the door in and kill Justine right there and then?

Maybe he thought "aha! The bitch is locked in a cell, unable to escape, I guess there's no point in rushing things. I'll just go fetch my gold-plated Spork™ and a bottle of wine before I tuck in to her sweetmeats." A few minutes later he returns "ahh Christ, who left the door open??"

12: Each suitor sounds like they're wheezing through a slit throat whilst being strangled. Why, then, are they able to speak so clearly when they want to? "Justine, my love" etc.? Are they faking vocal problems to get disability benefits?

13: Why doesn't Justine recognise her own voice on the recordings? The Amnesia mixture doesn't erase your entire life from birth (if the original game is anything to go by). Daniel remembers his own name after all, he even remembers his fuckin' address!

14: Why hasn't Clarice been fired for her blatantly negligent attitude towards the proper storage of potatoes? "Oh I'll just toss them into the corner of this dark, dank cellar crawling with rats, cockroaches and wheezing psychopaths. That'll be fine, I'm sure!" Yeah, no chips for me Clarice, thanks.

15: How did Justine time everything so perfectly? That is, her amnesia wears off right at the moment she's about to be crushed to death at the very end of her obstacle course. "This was the best one yet!"

16: Is there any way of discerning which suitor was behind that inaccessible door in the library's projection room? You know, the one who kept whacking the other side of the door when Justine got too close to it?
11. Wasn't Alois blind?
12. I test it out (My hand was pushing my own throat so that it makes that wheezing and rasping noise.), and when i talk, the rasp goes with the sound. So i don't know why they can talk
13. Dunno.
14. She doesn't even know someone was down there. But, Clarice is really weird. Why does she put it in there?
15. She probably know the duration of the Amnesia potion before drinking it.
16. Probably Basile.


RE: Justine: 10 questions. - Tiger - 03-11-2013

(03-11-2013, 12:44 PM)Paddy Wrote: 12: Each suitor sounds like they're wheezing through a slit throat whilst being strangled. Why, then, are they able to speak so clearly when they want to? "Justine, my love" etc.? Are they faking vocal problems to get disability benefits?

They probably have a really dried out throat+they have a FUCKING metal wheel stuck on their neck, squeezing on their necks. what, you expect them to have an angelic voice that makes you cry because it's so beautiful? No, I don't think so either.


RE: Justine: 10 questions. - PutraenusAlivius - 03-11-2013

(03-11-2013, 03:49 PM)Tigerwaw Wrote:
(03-11-2013, 12:44 PM)Paddy Wrote: 12: Each suitor sounds like they're wheezing through a slit throat whilst being strangled. Why, then, are they able to speak so clearly when they want to? "Justine, my love" etc.? Are they faking vocal problems to get disability benefits?

They probably have a really dried out throat+they have a FUCKING metal wheel stuck on their neck, squeezing on their necks. what, you expect them to have an angelic voice that makes you cry because it's so beautiful? No, I don't think so either.

Oh yeah. Seriously, how did they breathe?!


RE: Justine: 10 questions. - Diz - 03-11-2013

1. & 13: I think you've hit a pretty interesting point here. Psychopathy is more to do with personality than memory, there's no reason she should have been any less of a nutter just because she'd forgotten the previous week or two of her life. I think it's just a plot hole, to be honest.

Why doesn't Justine recognise her own voice on the recordings? The Amnesia mixture doesn't erase your entire life from birth (if the original game is anything to go by). Daniel remembers his own name after all, he even remembers his fuckin' address!

She is still waking up somewhere appearing to have no memory left, and if you wake up in a dungeon, thinking you are a prisoner, fearing for your life and witnessing scary things, I think it makes at least a little sense that she is a little quiet, if not terrified. You wake up with no recollection and have the impression of being in a dangerous game out of her own control, so she probably focuses more on surviving and defeating the unknown rather than mocking the prisoners.

Justine does not recognize her voice because she never speaks until the bitter end. Perhaps she is too terrified to speak or make a sound throughout the game, trying to be as silent as possible. When instinctively trying to flee, fearing for one's life, from a madman's game and being in the heat of the moment, there is a chance that it might be enough to push one's own personal disorders aside until things calm down a tad.

Daniel remembers his own name and address because he was very determined on remembering those very facts, repeating them over and over again until he finally fainted, something Justine might not have done, and Daniel's amnesia drink might not have been entirely successful either. Also, the Orb holds many mysterious powers, including the power of memory, which may be the reason why he had all the flashbacks to begin with. It haunted Daniel with nightmares and memories of deaths of those he made contact with, although he was asleep in his own bed while it happened. The Orb might give him his memories back over time. In fact, did you ever wonder why Daniel had flashbacks that were in no way related to him? It is said to be due to having been in contact with the Orb.

11: At the very beginning of the game you awaken in a cell with a suitor standing outside. Whether or not the suitor is supposed to have imprisoned you himself (which only raises further questions) or if he just peeked through the barred door on a whim, why doesn't he just bash the door in and kill Justine right there and then?

The suitors are more or less blind, or at least one of them is, as hinted towards in a recording, and judging by how it looks like they were all treated the same, I assume all of them are, and instead having a great sense of listening. The suitor in the dark likely hears you stumbling in the crates and whatnot (even if you actually don't), and the third one, well, there is water.

This is an interesting point, but when I think about it, I doubt any of the suitors would ever help Justine. One of them wants to eat her flesh, the other one wants to rip her head off and the final one would kill her just so she would never leave him again, thus I believe she imprisoned herself by her own. This is also why I believe the suitor did not do anything. He did not hear anything, or he did not believe it was Justine, for some reason.

12: Each suitor sounds like they're wheezing through a slit throat whilst being strangled. Why, then, are they able to speak so clearly when they want to? "Justine, my love" etc.? Are they faking vocal problems to get disability benefits?

Also an interesting and intriguing point, and I came up with something today. Something always bothered me about them talking, so my conclusion is that they do not talk at all. Why, you ask? Listen closely when they speak. It does not sound like somebody is speaking. It sounds like telepathy, just like in The Dark Descent when Alexander was speaking to you or the servants, or whenever Daniel was thinking to himself or having a flashback. Daniel is able to receive some of the telepathic communications meant for the servants. "What, he escaped? Where is he now?" I believe this is because Daniel had touched and invoked the powers of the Orb.

If you listen to the suitors speaking, they speak in a similar haunted manner, thus they may not be speaking at all. They may simply be thinking hard about finding Justine, and Justine being able to pick up on this. I am not too certain, and I will be replaying Justine today to see if I can find out more about it, but I am pretty sure there were a few references to her knowing about and possibly even having played with one of the Orbs, especially near the end, ie. "what will that perfect sphere bring?" and Daniel's note asking for expertise on Orb in case she would have any knowledge related to such. I may be going a little deep into this. Then again, Amnesia is a very deep game ... =)

15: How did Justine time everything so perfectly? That is, her amnesia wears off right at the moment she's about to be crushed to death at the very end of her obstacle course. "This was the best one yet!"

Very good question, indeed. I can only suspect that the shock and being traumatized by literally almost dying, anticipating death closing in, must have somehow awoken her memory to life. I have no idea. What we do know is that she had played with this sort of amnesia effect previous in time and was well familiar with it. It might also have been that she was out cold for an extended period of time, long enough for the amnesia effect to wear off, which could explain how the surviving prisoners caught up.

Also, did anyone notice how the tomb's graves react depending on who you save? I started feeling that these open graves were dedicated to the prisoners, and when you let a prisoner die, the skeleton of that prisoner is placed in the grave, but when you approach it, it absorbs into the ground. Really creeped me out!


RE: Justine: 10 questions. - Paddy™ - 03-12-2013

@Tigerwaw: I don't think you understood the question man, I was asking why they sound wheezy except when they want to speak at which point they can speak perfectly fine.

@Diz: I'd recognise my own voice on a recording even if I hadn't spoken for months. Memories like that don't require revision. Then again, when anyone hears their own voice on a recording they always say "oh man, I don't sound like that do I??" so maybe that explains it - gramophones from the 19th century using wax cylinders must sound like a 4KB/s MP3 in terms of quality!

I know this is all nit-picking but it's fun Tongue


RE: Justine: 10 questions. - Tommyboypsp - 03-12-2013

(03-11-2013, 12:44 PM)Paddy Wrote: 1. I think you've hit a pretty interesting point here. Psychopathy is more to do with personality than memory, there's no reason she should have been any less of a nutter just because she'd forgotten the previous week or two of her life. I think it's just a plot hole, to be honest.
Yeah. Apparently she did forget about her entire life though, but I still don't see how that turns her into a different person.

(03-11-2013, 12:44 PM)Paddy Wrote: 11: At the very beginning of the game you awaken in a cell with a suitor standing outside. Whether or not the suitor is supposed to have imprisoned you himself (which only raises further questions) or if he just peeked through the barred door on a whim, why doesn't he just bash the door in and kill Justine right there and then?
Hey, you're right! He might be blind, but Justine does this shriek when she wakes up, she gasps for air. And with the suitor's epic hearing, he must have heard that.

(03-11-2013, 12:44 PM)Paddy Wrote: 14: Why hasn't Clarice been fired for her blatantly negligent attitude towards the proper storage of potatoes? "Oh I'll just toss them into the corner of this dark, dank cellar crawling with rats, cockroaches and wheezing psychopaths. That'll be fine, I'm sure!" Yeah, no chips for me Clarice, thanks.
Lol.

(03-11-2013, 12:44 PM)Paddy Wrote: 15: How did Justine time everything so perfectly? That is, her amnesia wears off right at the moment she's about to be crushed to death at the very end of her obstacle course. "This was the best one yet!"
No, the walls stop and she faints. When she wakes up, she has regained her memory, but as stated before, she might have been out for quite some time.

(03-11-2013, 01:02 PM)Bridge Wrote:
(03-11-2013, 12:44 PM)Paddy Wrote: 16: Is there any way of discerning which suitor was behind that inaccessible door in the library's projection room? You know, the one who kept whacking the other side of the door when Justine got too close to it?
That's Basile for sure. I assume he comes into the "potato room" through the locked door on the right hand, which leads to the barred door in the projection room. Architecturally it fits.
No. No, it doesn't. After you come out of the library, you go down a set of stairs. The doors you're thinking about are on a different floor. Unless you mean there's a staircase behind the locked door in the potato room, going up and having the door there. Then it would be possible.
I still agree with Basile though, since the other suitors are at different parts in the castle.

(03-11-2013, 07:25 PM)Diz Wrote: Also an interesting and intriguing point, and I came up with something today. Something always bothered me about them talking, so my conclusion is that they do not talk at all. Why, you ask? Listen closely when they speak. It does not sound like somebody is speaking. It sounds like telepathy, just like in The Dark Descent when Alexander was speaking to you or the servants, or whenever Daniel was thinking to himself or having a flashback. Daniel is able to receive some of the telepathic communications meant for the servants. "What, he escaped? Where is he now?" I believe this is because Daniel had touched and invoked the powers of the Orb.
That's interesting. Come to think of it, it DOES sound like Alexander! If you don't want to replay everything, feel free to check out the video, it has a lot of stuff in it.

(03-12-2013, 02:04 AM)Paddy Wrote: @Diz: I'd recognise my own voice on a recording even if I hadn't spoken for months. Memories like that don't require revision. Then again, when anyone hears their own voice on a recording they always say "oh man, I don't sound like that do I??" so maybe that explains it - gramophones from the 19th century using wax cylinders must sound like a 4KB/s MP3 in terms of quality!
I think so too. I already think in my own voice Tongue


RE: Justine: 10 questions. - Diz - 03-12-2013

(03-12-2013, 02:04 AM)Paddy Wrote: @Tigerwaw: I don't think you understood the question man, I was asking why they sound wheezy except when they want to speak at which point they can speak perfectly fine.

@Diz: I'd recognise my own voice on a recording even if I hadn't spoken for months. Memories like that don't require revision. Then again, when anyone hears their own voice on a recording they always say "oh man, I don't sound like that do I??" so maybe that explains it - gramophones from the 19th century using wax cylinders must sound like a 4KB/s MP3 in terms of quality!

How do you recognize your own voice if you have no recollection of your voice? You need to have a memory of how it sounds like, after all. ;)

Unless Justine speaks in the game and then realizes, but we do not hear her do that until the end. Amnesia works in different ways, not necessarily wiping out months, but potentially making you forget every single aspect of yourself.


RE: Justine: 10 questions. - PutraenusAlivius - 03-12-2013

(03-12-2013, 08:42 AM)Diz Wrote:
(03-12-2013, 02:04 AM)Paddy Wrote: @Tigerwaw: I don't think you understood the question man, I was asking why they sound wheezy except when they want to speak at which point they can speak perfectly fine.

@Diz: I'd recognise my own voice on a recording even if I hadn't spoken for months. Memories like that don't require revision. Then again, when anyone hears their own voice on a recording they always say "oh man, I don't sound like that do I??" so maybe that explains it - gramophones from the 19th century using wax cylinders must sound like a 4KB/s MP3 in terms of quality!

How do you recognize your own voice if you have no recollection of your voice? You need to have a memory of how it sounds like, after all. Wink

Unless Justine speaks in the game and then realizes, but we do not hear her do that until the end. Amnesia works in different ways, not necessarily wiping out months, but potentially making you forget every single aspect of yourself.
Just like what Diz said, every single aspect can be forgotten thanks to the amnesia drink. It's like a man who doesn't know anything about him for a day.
EDIT: Realized that no one saw my new avatar.


RE: Justine: 10 questions. - felixmole - 03-12-2013

I do not recognize my voice (with or without Amnesia, that is).