(V1.2) Tetris: The dark descent - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: (V1.2) Tetris: The dark descent (/thread-7590.html) |
RE: Tetris: The dark descent - ZxBrad - 04-24-2011 TIME FOR PAC MAN RE: Tetris: The dark descent - Som1Lse - 04-24-2011 Totally incredible. RE: Tetris: The dark descent - nofsky - 04-24-2011 This looks awesome! I can't wait to see how you did it... RE: Tetris: The dark descent - Apjjm - 04-24-2011 Thanks for the great responses guys! Quote: If so, I think grunt sounds for a "Tetris" (Clearing 4 lines at one) would be awesome.I can add this quite quickly, so sure, why not? There is already a grunt sound if you die, after all . Quote:TIME FOR PAC MANHaha, it would be interesting to see just how far things could be pushed, what had to be done to just make tetris was more work than i originally though. Quote:Epic! I just got done playing my first game and all I can say is... how? Quote:Y U NO INDENTThe scripts are a tricky to follow, i will admit that. When I finalised a function (they are loosely coupled from the rest of the code) I compressed it down in vertical space a little so that each line does one "function" (so if I have two conditionals deciding a variable's state, that will be 1 line). This was done to make it less of a hassle when scrolling up and down the code, as it was beginning to take an insane amount of lines. For those who are interested in how different parts were created, though, here is an overview: Spoiler below!
Also, am working on an updated version, hopefully will be out soon - just depends how hard some scripting is to do. RE: Tetris: The dark descent - Danny Boy - 04-25-2011 (04-24-2011, 04:05 PM)ZxBrad Wrote: TIME FOR PAC MAN i know what is going to be the "ghostssssssssssssss" RE: Tetris: The dark descent - MulleDK19 - 04-26-2011 Good job. Though, that's the messied code I've ever seen. RE: Tetris: The dark descent - waqas12346 - 04-26-2011 I posted your story in my thread http://www.youtube.com/watch?v=SgXOcw-6OxM RE: Tetris: The dark descent - Yuhaney - 04-26-2011 +1 vote for Pac-Man. RE: Tetris: The dark descent - Apjjm - 04-26-2011 Version 1.1 is out. This one permits saving to maintain a highscore, and fixes a couple of bugs. Also added a grunt sound for knocking 4 pieces out at once, as was suggested by Russ Money. Code is as messy as ever though, but there always has been some indentation (or at least should be?). Anyway, this project should be finished now, aside from perhaps a bug fix update if any get found. In other news, I think I may have an idea for my next project (a rather large undertaking) and it is going to push scripting much further than this did. Got a lot of things to test first, though. RE: Tetris: The dark descent (V1.1) - Ghostflame - 04-26-2011 (04-26-2011, 01:22 PM)Scraper Wrote: +1 vote for Pac-Man.+1 more, Pac-Man would be srs bsns. |