Question for the devs: Skinning - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Question for the devs: Skinning (/thread-7622.html) |
Question for the devs: Skinning - MrBigzy - 04-25-2011 So yea. For some reason, after I skin my model in Maya, the model viewer and editor won't open it. I tried to mimic the joint settings from other Amnesia models, but no go. So my question is, is there any specific skinning type/configuration needed for this? I just tried a basic smooth skin for mine. RE: Question for the devs: Skinning - Thomas - 04-25-2011 Does the log file for modelview or game say anything when you try to open it? There is nothing special that needs to be done, but there are tons of stuff that can go wrong. RE: Question for the devs: Skinning - MrBigzy - 04-25-2011 Oh, I didn't know the viewer had log files. Just found them in the main directory. Yea, I guess the problem is that I have more than 4 bones connected to a vertex. I'm guessing that's the limit for the engine then. RE: Question for the devs: Skinning - MrBigzy - 04-25-2011 I fixed the vertex problem by setting max influences below 4, but there still seems to be something wrong. For one, when I create my own joints, they don't seem to be recognized by the modelviewer, it says in the log that they don't exist. So I tried to copy the joints from the grunt. They recognize those, and everything seems to be fine, but the viewer still crashes! This is the log: Spoiler below!
The polycount is high, I was gonna fix that later, but there isn't any problem viewing the model if I de-skin it, so I'm not sure what's wrong. |