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Help with level and secret shelf - Printable Version

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Help with level and secret shelf - Exostalker - 04-28-2011

So I spawned secret shelf and lever in my map.
It's named secret_shelf and secret_lever, also secret_shelf has a script area called area_rotate, and it's added as angular offset area to secret shelf. So what I want to do is to make lever open this secret shelf, so I could use the doors. Everything seems to be set as in the original map from Amnesia, but it still gives me "unexpected ending" error, so I guess there should be some kind of error with my hps file:

void OnStart()
{
//----CONNECT CALLBACKS----//
/*Secret hole in wall
*/

ConnectEntities("shelf_connection", //Name of connection
"secret_lever", //Parent entity (Affects)
"secret_shelf", //Child entity (Affected)
false, //Invert the state sent
1, //States used (0=both), checked before invertion.
"CreateDust"); //callback

//SetMoveObjectAngularOffsetArea("secret_shelf", "rotatearea");

}


RE: Help with level and secret shelf - ferryadams10 - 04-29-2011

it's not nessecary to write it down like that you could just do it like this as well

//----CONNECT CALLBACKS----//
/*Secret hole in wall
*/

ConnectEntities("shelf_connection", "secret_lever", "secret_shelf", false, 1, (0=both), "CreateDust");

//SetMoveObjectAngularOffsetArea("secret_shelf", "rotatearea");
}

what u've got right now is just copied from the original game out of old_archives.hps

Big Grin


RE: Help with level and secret shelf - Exostalker - 04-29-2011

(04-29-2011, 10:55 AM)ferryadams10 Wrote: it's not nessecary to write it down like that you could just do it like this as well

//----CONNECT CALLBACKS----//
/*Secret hole in wall
*/

ConnectEntities("shelf_connection", "secret_lever", "secret_shelf", false, 1, (0=both), "CreateDust");

//SetMoveObjectAngularOffsetArea("secret_shelf", "rotatearea");
}

what u've got right now is just copied from the original game out of old_archives.hps

Big Grin

Well it just seems that I forgot to add onEnter and onLeave...

The one you posted still crashes with a lot of errors... I guess this isn't right :
Quote: , (0=both),
Smile