Confusing wall problems, help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Confusing wall problems, help? (/thread-7711.html) |
Confusing wall problems, help? - NylePudding - 04-30-2011 Recently I have been working on a map, but after a while I decided to start over, so I made a completely new map file. To save time I just renamed my original map, and changed the name of my new map to what the original map used to be called. I did this so then I didn't have to make a completely new custom story. This is when it gets weird, when I try to test the map in Amnesia the walls are in the same position of the old map, but the items are in the positions of my new map. I have deleted my old map so I can't see why or how this is happening. Please tell me if you don't understand what I mean, and I will re-explain. Thank you. RE: Confusing wall problems, help? - Mofo - 04-30-2011 Try deleting the .map_cache file. RE: Confusing wall problems, help? - Kyle - 04-30-2011 (04-30-2011, 07:19 PM)Mofo Wrote: Try deleting the .map_cache file. Yeah, that's exactly what I was going to say. :/ RE: Confusing wall problems, help? - NylePudding - 04-30-2011 (04-30-2011, 07:35 PM)Kyle Wrote:(04-30-2011, 07:19 PM)Mofo Wrote: Try deleting the .map_cache file. Thank you, both of you. =] So I'm guessing the .map_cache file saves the static objects? But The normal .map file saves the other objects? RE: Confusing wall problems, help? - Kyle - 04-30-2011 The normal .map saves it all, but the .map_cache helps load the level faster, but only saves static objects so entities could still be updated. RE: Confusing wall problems, help? - Exostalker - 04-30-2011 http://wiki.frictionalgames.com/hpl2/amnesia/devenvguide Do this and you will never ever have to delete any files, plus you will be able to reload your map, without having to exit the game. RE: Confusing wall problems, help? - Kyle - 04-30-2011 (04-30-2011, 07:52 PM)Exostalker Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/devenvguide The funny thing is that I did this a while ago, and it still generates .map_cache files. |