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[SOLVED] Activating a script area? - Printable Version

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[SOLVED] Activating a script area? - NylePudding - 05-01-2011

I want to make my ScriptArea_1 active after "Timer2" comes to an end.

I thought this would work:

void Timer02(string &in asTimer)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("ScriptArea_1", true);

}


But I guess it didn't work because "ScriptArea_1" isn't an entity.

So how would I do this? Big Grin


RE: Activating a script area? - NylePudding - 05-01-2011

God dammit, sorry guys I made the most stupid mistake.

I didn't save the modifications on my map which deactivated the ScripArea.

-_-

Thank you anyway, the 30 or so people who have looked at this thread.