[SOLVED] Activating a script area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [SOLVED] Activating a script area? (/thread-7719.html) |
[SOLVED] Activating a script area? - NylePudding - 05-01-2011 I want to make my ScriptArea_1 active after "Timer2" comes to an end. I thought this would work: void Timer02(string &in asTimer) { SetEntityActive("servant_grunt_1", true); SetEntityActive("ScriptArea_1", true); } But I guess it didn't work because "ScriptArea_1" isn't an entity. So how would I do this? RE: Activating a script area? - NylePudding - 05-01-2011 God dammit, sorry guys I made the most stupid mistake. I didn't save the modifications on my map which deactivated the ScripArea. -_- Thank you anyway, the 30 or so people who have looked at this thread. |