Random Events? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Random Events? (/thread-7731.html) |
Random Events? - NylePudding - 05-01-2011 How would you make it so then if you walked into a ScriptArea, there was a chance 3 different individual things would happen? Would you have a variable for instance called: "RandomEvent" and basically say: RandomEvent = 3 AddEntityCollideCallback("Player" , "ScriptArea_1" , "BodyFunc1" , true , 1); RandomEventFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("corpse_male_1" , true); AddTimer("tut03", 10, "Timer02"); RandomNumber(3) = RandomEvent ; } if RandomNumber == 0 { Spawn Monster } if RandomNumber == 1 { Put out candles } if RandomNumber == 2 { An Evil Donkey of mass destruction kills you } I know a lot of that wasn't actually C++, but if actual functions were used would that work? Also what would those functions be? RE: Random Events? - MrBigzy - 05-01-2011 Something like that. You could do like: int Random = RandInt(1,3) ... if (Random==1)... if (Random==2)... if (Random==3)... RE: Random Events? - Kyle - 05-01-2011 This is what it could look like: Code: OnStart() I would usually indent the lines correctly, but the post doesn't like it. |