Pick Axe - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Pick Axe (/thread-7747.html) |
Pick Axe - ricky horror - 05-02-2011 So in models/hand_objects theres a folder called pickaxe with the entities in it. Has anyone gotten the pickaxe working? RE: Pick Axe - xiphirx - 05-02-2011 No, even if we got it to appear in game, it wouldn't function as the game doesn't have usable weapon code. RE: Pick Axe - MrBigzy - 05-02-2011 Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D: Or maybe I'm wrong, but would be nice to have that for different mod types. RE: Pick Axe - ricky horror - 05-02-2011 (05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D: Maybe you could mess around with that! :p Test some things out RE: Pick Axe - MrBigzy - 05-02-2011 That would require having the source. So don't count on it. RE: Pick Axe - csm - 05-02-2011 (05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D: <Attack Primary="MouseButton::RightMouse" Secondary="" /> I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir. RE: Pick Axe - Karai16 - 05-02-2011 this is funny, I actually just saw the same thing in the models folder and wanted to post a threat about it... well, guess I don't have to now ^^ RE: Pick Axe - MrBigzy - 05-02-2011 (05-02-2011, 09:17 AM)csm Wrote:(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D: Unfortunately, attack primary only applies to throwing items. |