Need Help with a Look at Area callback =/ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Need Help with a Look at Area callback =/ (/thread-7783.html) |
Need Help with a Look at Area callback =/ - Simpanra - 05-03-2011 Ok guys =) I had this awesome idea that i really want to include in my next video tutorial =D I can't give away the exact idea but i will explain what i need, i need to know how to make amnesia call a function when the character looks at an AREA not an entity or object, this area will cover a huge amount of the room to ensure it works but i dont know the callback i need or how to make it work, i want it to work the same way an AddEntityCollideCallback works but with you looking at an area not standing on an area =) Thanks guys! =D Edd, RE: Need Help with a Look at Area callback =/ - Roenlond - 05-03-2011 A script area can be used as an entity, so void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true); { } will work On the function you want to call, be sure to use the bold part: void FunctionName(string &in entity, int alState) { DoStuff(); } RE: Need Help with a Look at Area callback =/ - Simpanra - 05-03-2011 (05-03-2011, 11:00 AM)Roenlond Wrote: A script area can be used as an entity, so OMG YOU ROCK!!!! thanks dude! =DDDDDDD *Uber not gay hugs*!!!! I shall make sure to give you credit in my video =DDDDD RE: Need Help with a Look at Area callback =/ - Roenlond - 05-03-2011 You're welcome Can't wait for the secret tutorial |