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PlayerLookAtEntiy error? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: PlayerLookAtEntiy error? (/thread-7959.html) |
PlayerLookAtEntiy error? - X4anco - 05-12-2011 Hellos people N00B here: Code: SetEntityPlayerLookAtCallback("sofa_2", "scare1", true); Code: void scare1(string &in entity, int alState) I'm trying to make the player react when he looks at something but nothing happens ![]() Thx RE: PlayerLookAtEntiy error? - Khyrpa - 05-12-2011 I don't know exactly how to use the callback from the LookAt function, but you create: SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt); at the same time as the LookAt is triggered. RE: PlayerLookAtEntiy error? - Acies - 05-12-2011 void scare1(string &in entity, int alState) { if(alState == -1) AddDebugMessage("DebugMessage", false); else if (alState == 1) { PlayGuiSound("react/react_scare6.ogg", 1); GiveSanityDamage(20, true); return; } } alstate = -1 not looking alstate = 1 looking |