Frictional Games Forum (read-only)
Enemy Patrol - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+--- Thread: Enemy Patrol (/thread-7969.html)



Enemy Patrol - Jumpman - 05-13-2011

Enemy Patrol

I cant get the enemy to patrol the path I made, he just stands there after he spawns..

In the editor I used pathnode from the monster to the end..

The scripting is..

void OnStart()
{

AddEntityCollideCallback("Player", "EnemyTrigger", "CollideEnemyTrigger", true, 0);

AddEntityCollideCallback("Infected", "EnemyEnd", "GruntEndMusic", true, 1);

}

void OnEnter()
{
}

void CollideEnemyTrigger(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
GiveSanityDamage(0, true);
}

void EnemyFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
}

void OnLeave()
{
}


So what Im I doing wrong? Plz help.
Thx


RE: Enemy Patrol - Khyrpa - 05-13-2011

you have nothing that triggers this
void EnemyFunction(string &in asParent, string &in asChild, int alState)
So just put:
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
those under give sanity damage


RE: Enemy Patrol - Jumpman - 05-13-2011

okey.. it's working, BUT.. he is not walking the path I made... he's taking he's own way to PathNodeArea_123.. how do I fix that?

and also.. If I want to make him loop a path, how do I do that?

thx


RE: Enemy Patrol - Jumpman - 05-13-2011

np. I fixed it


RE: Enemy Patrol - ferryadams10 - 05-14-2011

AddEntityCollideCallback("Infected", "EnemyEnd", "EnemyFunction", true, 1);

that'll do it