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[SOLVED IN 5 F**** MINUTS YA!!!]question... - Printable Version

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[SOLVED IN 5 F**** MINUTS YA!!!]question... - Danny Boy - 05-13-2011

is it possible to make a sumthing happen like a crash sound to be played wend i look to a specific place like a painting for example?


RE: question... - Tanshaydar - 05-13-2011

There is lookatcallback.

void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);

Calls a function when the player looks at a certain entity.
Callback syntax: void MyFunc(string &in entity, int alState)
alState: 1 = looking, -1 = not looking

asName - internal name
asCallback - function to call
abRemoveWhenLookedAt - determines whether the callback should be removed when the player looked at the entity


RE: question... - Danny Boy - 05-13-2011

Ah! thank you very much Big Grin thats was i what i was needing!