Needle on Door [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Needle on Door [SOLVED] (/thread-7977.html) |
Needle on Door [SOLVED] - Karai16 - 05-13-2011 Hey guys, I'm once again trying to get something to work, and it just doesn't... I'm trying to get a door open with a needle, but it just says that I cannot use the needle that way Code: void OnStart() Can anybody tell me what's wrong? RE: Needle on Door - dragonlordsd - 05-13-2011 umm... i think it's supposed to read: SetSwingDoorLocked("GamesDoor", false, true); RE: Needle on Door - Anxt - 05-13-2011 Did you rename the hollow needle to HollowNeedle? If not, the name of the entity is likely "hollow_needle_1". The only thing I can suggest is to double and triple check to make sure all names are what they should be. The code looks fine to me. RE: Needle on Door - dragonlordsd - 05-13-2011 oh yeah, and in mine I usually define the removed item: RemoveItem("HollowNeedle"); Don't know if that changes anything though. Anxt is probably right, he knows more. RE: Needle on Door - Anxt - 05-13-2011 asEntity and asItem will work in the ways Karai used them, and since the game isn't spitting out an error, I think it is just a mis-named object somewhere. RE: Needle on Door - dragonlordsd - 05-13-2011 yeah, I thought so, but I wasn't sure. RE: Needle on Door - Karai16 - 05-13-2011 (05-13-2011, 07:08 PM)Anxt Wrote: asEntity and asItem will work in the ways Karai used them, and since the game isn't spitting out an error, I think it is just a mis-named object somewhere. yeah, But I'm pretty sure I named my Hollow Needle HollowNeedle, and also but it in that ItemSub something bar... ------- EDIT: nvm, I found the mistake... In the level editor I misspelled the name (HolowNeedle) at Dragonlordsd, I use asEntity and asItem instead of the names because then I can reuse the function, instead of making a UsedKeyOnDoor1, "2... etc RE: Needle on Door - Acies - 05-13-2011 The itemSub is used to name the item/add description using the .lang file and will not affect your "open door" script in any way. The only possible issue is a false name on either the needle or the door. |