Callback help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Callback help? (/thread-7978.html) |
Callback help? - WatzUpzPeepz - 05-13-2011 How exactly would I go about doing this? When I interact with a locked door a message appears? My current code doesnt work. I just get:Unexpected end of file error report? This is what I have: "void InteractOfficeDoor (string &in asEntity) { } if(GetSwingDoorLocked("OfficeDoor")== true) { SetMessage("Map4", "OfficeDoorMessage", 5.0f); }" which is at the end of the script I have this at the voidOnStart "SetEntityPlayerInteractCallback("OfficeDoor", "InteractOfficeDoor", true);" The error is comming from the } at the end of file,If that helps! RE: Callback help? - Anxt - 05-13-2011 You never closed your InteractStudyDoor function. Add another "}" after the if statement and you should be set. RE: Callback help? - WatzUpzPeepz - 05-13-2011 (05-13-2011, 08:59 PM)Anxt Wrote: You never closed your InteractStudyDoor function. Add another "}" after the if statement and you should be set. I made the change(as now shown above) but I still get the same thing I have no idea of scripting what so ever, so I wouldn't even see the most obvious mistake. RE: Callback help? - Anxt - 05-13-2011 Did you make sure you closed your OnStart function as well? Unexpected end of file almost always, if not always, means you are missing a bracket. Check every function for an opening and a close. RE: Callback help? - Karai16 - 05-13-2011 Try putting this in your file, instead of what you have Code: void InteractOfficeDoor (string &in asEntity) RE: Callback help? - Roenlond - 05-13-2011 (05-13-2011, 09:11 PM)Anxt Wrote: Did you make sure you closed your OnStart function as well? Unexpected end of file almost always, if not always, means you are missing a bracket. Check every function for an opening and a close. It is also possible that you have a left-over quotation mark around for example a bool. i.e AddDebugMessage("Message", false"); That would produce the same result. RE: Callback help? - Anxt - 05-13-2011 Oh, thank you Karai. I didn't even notice that his if statement wasn't in the function anymore. Listen to her, Watz RE: Callback help? - WatzUpzPeepz - 05-13-2011 Thanks man but Its not helping,Ill be fine without it RE: Callback help? - Karai16 - 05-13-2011 (05-13-2011, 09:21 PM)WatzUpzPeepz Wrote: Thanks man but Its not helping,Ill be fine without it Can you put up your entire code please? I have a great eye for detail, maybe I can see what's wrong RE: Callback help? - WatzUpzPeepz - 05-13-2011 Yea here ya go: void OnStart() { AddUseItemCallback("", "crowbar_1", "door1", "KeyOnDoor", true); AddUseItemCallback("", "key1", "door3", "KeyOnClosetDoor", true); AddEntityCollideCallback("Player", "DoorSlamArea", "CollideDoorSlam", true, 1); SetEntityPlayerInteractCallback("OfficeDoor", "InteractOfficeDoor", true);" } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door1", false, true); PlaySoundAtEntity("", "break_wood.snt", "door1", 0.0f, true); } void KeyOnClosetDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door3", false, true); PlaySoundAtEntity("", "unlock_door.snt", "door3", 0.0f, true); } void CollideDoorSlam(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("door3", 10, 50, ""); AddTimer("", 0.5f, "TimerSlamDoor"); SetEntityActive("ParticleSystem_1" , true); } void TimerSlamDoor(string &in asTimer) { SetSwingDoorLocked("door2", true, true); SetSwingDoorClosed("door3", true, true); GiveSanityDamage(4.0f, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); AddTimer("", 2.0f, "TimerStopLook"); SetEntityActive("armour2", true); SetEntityActive("armour1", false); } void TimerStopLook(string &in asTimer) { StopPlayerLookAt(); } void InteractOfficeDoor (string &in asEntity) { if(GetSwingDoorLocked("OfficeDoor")== true) { SetMessage("Map4", "OfficeDoorMessage", 5.0f); { } |