Sound [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Sound [SOLVED] (/thread-7985.html) |
Sound [SOLVED] - Karai16 - 05-14-2011 Hey guys! Another question... yeah I know I suck Anywho, I'm trying to make my custom story play a sound at the beginning of the map. It's a voice acting thing. So I tried to do it the same way someone else did it, (I have some custom maps and sometimes peek how other people do stuff) But it won't work! Here's the thing: in my custom story (Her Games) folder I have a sound folder. the path's like this: custom_stories\Her Games\sound\her games in that folder I have a Final_Destination.ogg and a Final_Destination.snt This is the code: Code: void OnStart() In case it helps, this is the .snt file: Code: <SOUNDENTITY> RE: Sound - Roenlond - 05-14-2011 "player" might need to be "Player". Otherwise, try using PlayGuiSound to see if that helps. RE: Sound [SOLVED] - laser50 - 05-14-2011 PS: Telling that you suck will never help you, believe in yourself! RE: Sound [SOLVED] - ferryadams10 - 05-15-2011 You should write player as "Player" ---> Pp <--- It makes the difference |