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Sound [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Sound [SOLVED] (/thread-7985.html) |
Sound [SOLVED] - Karai16 - 05-14-2011 Hey guys! Another question... yeah I know I suck ![]() Anywho, I'm trying to make my custom story play a sound at the beginning of the map. It's a voice acting thing. So I tried to do it the same way someone else did it, (I have some custom maps and sometimes peek how other people do stuff) But it won't work! ![]() Here's the thing: in my custom story (Her Games) folder I have a sound folder. the path's like this: custom_stories\Her Games\sound\her games in that folder I have a Final_Destination.ogg and a Final_Destination.snt This is the code: Code: void OnStart() ![]() In case it helps, this is the .snt file: Code: <SOUNDENTITY> RE: Sound - Roenlond - 05-14-2011 "player" might need to be "Player". Otherwise, try using PlayGuiSound to see if that helps. RE: Sound [SOLVED] - laser50 - 05-14-2011 PS: Telling that you suck will never help you, believe in yourself! ![]() RE: Sound [SOLVED] - ferryadams10 - 05-15-2011 You should write player as "Player" ---> Pp <--- It makes the difference |