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Credits/Ending The Game [Resolved] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Credits/Ending The Game [Resolved] (/thread-8000.html) |
Credits/Ending The Game [Resolved] - WatzUpzPeepz - 05-15-2011 I need it for a demo I'm making and I would like to know how make credits appear and the game finish when the player enters a area ![]() Thanks! RE: Credits/Ending The Game - triadtimes - 05-15-2011 StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); asMusic - the music to play (including .ogg) abLoopMusic - determines whether the music should loop asTextCat - the category to be used in the .lang file (Like <CATEGORY Name = "Credits">) asTextEntry - the entry in the .lang file (<Entry Name = "Credits">) alEndNum - Amnesia has 3 different endings and displayed a code at the bottom. Determines which code is displayed (Use -1 if you don't want one) Example: In Level Script - StartCredits("ending_daniel.ogg", false, "Endings", "Credits", -1); In .lang File - <CATEGORY Name = "Endings"> <Entry Name = "Credits">CREDITS GO HERE</Entry> </CATEGORY> |